The main goal of FOO was just to make a C++/# - esque programming language that was FASTER than VISUAL BASIC (gaaaah!) easier to read and use, to add various small aspects of other languages that I enjoyed, and work around the more arbitrarily complicated aspects of the languages and their family. NOT to mention, that I rather like the idea of being able to implement a DirectX application in C# ... alas ... C# isn't what one would call "time-critical".
I will begin by implementing a "quick and dirty" linux FOO2C++ translator... which'll be called Parasite.
I'll also run some benchmarks on the speeds of applications run in VC#, VC++, and VC++ dlls run from VC#. The benchmarks will focus on pointer manipulation.